INVERA

MOBILE LEARNING TOOL | PRODUCT DESIGN | UX RESEARCH

Helping people across Minnesota understand and identify invasive plant species through curated photographs, trait-based guidance, comparisons, and educational activities.

CLIENT

University of Minnesota

YEAR

Oct, 2025 – Present

The Problem

Invasive plant species threaten Minnesota's ecosystems, but many identification tools rely on technical knowledge or unreliable photo recognition. This makes it difficult for everyday users to confidently identify invasive plants without risking misidentification.

How might we simplify invasive plant identification for everyone?

My Role

As the Lead Digital Product Designer, I led the end-to-end design process, from research and ideation to prototyping and design systems. Working alongside researchers and project stakeholders, I transformed user insights into an intuitive mobile experience that makes invasive plant identification more approachable and educational.

UX Research

Survey Analysis

Competitive Analysis

User Flows

Wireframing

Prototyping

Design System

UI Design

Usability Testing

Journey Mapping

Information Architecture

Responsibilities

Tools

Figma

FigJam

Adobe Illustrator

Research & Discovery

Understanding users was the foundation of Invera. Through interviews, surveys, competitive analysis, and usability research, I identified the biggest barriers people face when learning to identify invasive plants.

User Interviews

Gardeners, homeowners, students, and outdoor enthusiasts shared their current identification methods, challenges, and learning preferences.

20+ Participants

Survey Analysis

Collected quantitative data to better understand confidence levels, frustrations, and desired features.

20+ Participants

Competitive Analysis

Evaluated existing identification apps and educational resources to uncover opportunities for a more approachable experience.

5 Competitors

Key Insights

Synthesized findings into recurring themes that directly influenced the app's features and overall experience.

Information Architecture

The information architecture organized Invera’s features into clear pathways for identifying, exploring, and learning about invasive plants. The structure was designed to keep navigation intuitive while making educational tools and resources easy to discover.

Design System

I created a scalable design system to maintain consistency across Invera’s interface, establishing shared rules for color, typography, spacing, components, and interaction patterns.

COLOR & TYPOGRAPHY

A color and typography system creates a clear, approachable visual identity while supporting readability across the app. Consistent type hierarchy and color roles help users quickly distinguish content, actions, and supporting information.


LAYOUT & SPACING

Consistent spacing, sizing, corner radii, and component rules to keep the interface organized and predictable. These standards create visual rhythm across screens while helping repeated elements feel cohesive and easy to use.

Wireframes

MID-FIDELITY

Mid-fidelity wireframes helped translate the research and information architecture into structured screens and user flows. I focused on content hierarchy, navigation, and feature placement before moving into the visual design of Invera.


HIGH-FIDELITY

High-fidelity designs brought Invera’s structure to life through a cohesive visual system, accessible components, and curated plant imagery. The final screens focused on creating an intuitive experience that makes identifying, exploring, and learning about invasive plants approachable.

Prototype

The interactive prototype brought Invera’s core experience together, allowing users to explore key flows for identifying, comparing, and learning about invasive plants. It was designed to test navigation, interactions, and overall usability before further refinement.

Usability Testing

We conducted usability testing with 81 participants at the Minnesota State Fair. Participants were shown an image of Common Buckthorn and asked to identify the plant using either the Invera prototype or the Minnesota DNR website.

Observe

Watched how participants navigated Invera and where they experienced difficulty.

Record

Timed each identification task and tracked how participants reached their answer.

Document

Collected survey feedback on usability, clarity, and overall confidence.

Reflection & Key Insights

Invera reinforced how important it is to balance subject-matter accuracy with an experience that feels clear and approachable. Working with researchers and real users showed me how much testing and iteration can improve an educational product.

Users benefited from clear, guided steps during plant identification.

Navigation and information hierarchy had a major impact on task flow.

Visual comparisons helped support confidence during identification.

Real-world testing revealed usability issues that were not obvious during design.