Mitchell Freimark
Digital Product Designer | UX Research • UI Design • Graphic Design
Digital Product Designer @EstateServicingHub
Lead Digital Product Designer @University of Minnesota
DESIGN
EDUCATION
BFA 2026 @University of Minnesota - Twin Cities
Hi, I’m Mitchell
I'm a Digital Product Designer, and I enjoy transforming complex workflows into intuitive digital experiences through research, collaboration, and iterative design. My experience spans client work, university research, and end-to-end product development, with a focus on accessibility, design systems, and user-centered problem solving.
PROFESSIONAL WORK
PROFESSIONAL WORK
Invera
LEAD DIGITAL PRODUCT DESIGNER | 10 MONTHS | FIGMA • UX RESEARCH • RESPONSIVE DESIGN
Invera is a mobile learning tool that helps people understand and identify invasive plant species across Minnesota. Using curated photographs, trait-based guidance, comparisons, and educational activities, the app helps users recognize invasive plants more confidently without relying on AI-powered photo identification.
Estate Servicing Hub
DIGITAL PRODUCT DESIGNER | 2 MONTHS | FIGMA • UX RESEARCH • RESPONSIVE DESIGN
Estate Servicing Hub streamlines the complex process of estate account resolution after a death through one secure, guided platform. I collaborated with stakeholders and developers to simplify user workflows, improve accessibility, and design a responsive experience that reduced the primary journey from seven steps to four.
FREELANCE DESIGN
FREELANCE DESIGN
Past Paths
DIGITAL PRODUCT DESIGNER | 3 MONTHS | MOBILE APP • UX RESEARCH • PRODUCT DESIGN
Past Paths reimagines historical tourism by helping travelers discover immersive stories and significant landmarks through an interactive mobile experience. Guided by user research and iterative design, the app encourages deeper engagement with history while making trip planning intuitive and enjoyable.
Nexus Caelus
DIGITAL PRODUCT DESIGNER | 2 MONTHS | WEARABLE UX • CONCEPT DESIGN
Nexus Caelus is a smartwatch concept designed to support astronauts by consolidating mission-critical information into a single wearable interface. The experience prioritizes quick decision-making, situational awareness, and usability in high-pressure environments where clarity and efficiency are essential.
DIGITAL PRODUCT DESIGNER | 3 MONTHS | RETAIL EXPERIENCE • INTERACTION DESIGN
VANS Holodeck
VANS Holodeck transforms skateboard customization into an immersive in-store experience by combining a tablet interface with holographic product visualization. The concept explores how interactive technology can increase customer engagement while making product customization more intuitive and memorable.
PRODUCT DESIGNER | 3 MONTHS | GAME DESIGN • UX RESEARCH • EDUCATIONAL EXPERIENCE
Risk or Reward
Risk or Reward is an educational board game that teaches children about the long-term consequences of gambling through engaging gameplay and strategic decision-making. By encouraging safe choices and thoughtful risk assessment, the game promotes financial awareness in an accessible and age-appropriate way.